Watsup! It's me Cassel, the lead developer of Ratropolis.
We took a slow pace in the development progress because of events we attended in May.
Fortunately, we've got great results from the events we attended, so I 'll share our achievements first,
then I will introduce the developed contents.
- PlayX4 indie game booth –
Ratropolis has been selected by Indie ground, to showcase on PlayX4!
PlayX4 is a gaming event held in the Kintex convention center on May from 9th to 12th.
It is a great place for us to demonstrate Ratropolis and receive feedback from many gamers .
That's why we made banners, stickers, scoreboards, and rented laptops to prepare for the show.
< Items I brought to the show... >
< Map for the show with location for Ratropolis booth >
Various indie games are on display, so we hope that gamers come and enjoy the show together.
- Made With Unity Korea Awards –
I applied MWU Korea Awards and we are on Top 24 – Ratropolis was selected for Best Student Project Category.
From today on, there will be a popularity vote until May 12th @ http://www.mwuvote.com/ .
Votes end on 12th. Repetitive vote is open for once a day. Vote counts for being selected for Top 8 games.
If you participate in the voting every day, Unity, the organizing company, sends gifts.
Please send you interest and support!
< All the other games look fun >
Since Ratropolis was ranked in the Top 24,
We will have a demonstration at Unite Seoul on May 21 ~ 22.
It's an event that shares Unity's technology and development know-how, so many developers will participate.
I would like to receive a lot of technical feedback about the current version.
- Card Upgrade System –
Finally we've added a card upgrade system!
In the future, you can enhance your cards with the effects of a forge or a reward from your loot chest.
This amplified the fun for players to empower their decks while maintaining their play style.
< Press the Card to upgrade >
Currently, the upgraded card simply changes the numerical value.
A simple numerical change is just a temporary step.
In fact, we made design and effect upgrades to some cards when they are enhanced.
Demonstrations are approaching soon, and we could not integrate changes for all the cards.
Just for this update, upgrade only applies numerical changes.
We will also change effects of upgraded cards after the demo.
Enhanced cards use shaders to make illustrations look cooler and more dynamic.
I've tried that to some cards in the past and the response was pretty good.
Of course, this task requires time, and we'll apply it gradually after the demo is complete.
- Added battle cards –
In Ratropolis, we have battlefield-support player cards.
Players now have 2 additional measures to erase monsters.
Airstrike and Ignite deals good Area of Effect damage beyond the line of defense.
Airstrike cards deal high damage to a small range, and are effective against groups of enemies.
When I used it, I wanted an eagle to fly and attack the enemy.
However we chose a version that eagle makes sounds when it drops the rock.
(Because it's the quickest way to implement)
< Wipe a large group of enemies by using Airstrike Card! >
An ignite card is a card that deals sustaining damage by setting fire to a wide range.
This card is highly efficient in prolonged engagement with multiple enemies.
In the future, if we add cards that bind or flee enemies, this card will make a nice combination.
Be warned of fire damage. It destruct all units, even the ally units, in its path.
< What's the smell... I smell Bratwurst Sausage >
If you use battle cards properly, enemies will fall before reaching the walls.
Downfall is the high cost of battlefield-support. Using it too much can lead you to bankruptcy.
- Polishing Task Checklist –
Although the three new units we wanted to add last time haven't been put in yet,
We worked hard to polish the game for the demo version upgrade.
We keep a checklist for tasks to keep the track of bugs or improvement.
Over the past 2 weeks, 150 checklists have been released, of which 115 have been modified.
< Each day 10 to 20 Tasks stack >
We began to use Checklists starting in August last year, using the Google Tasks "To Do List" template.
Every time I check the grey box, I feel so good watching the game improve.
Highlighting the background color into 5 colors made it easy to manage.
Red– Critical bug that stops game progress or spoil the game experience
Orange– Bugs or improvements that affect minor gameplay
Green – Does not affect the gameplay but surely an improvement to be made
White – Task Complete / Improvement to be made in later fixes
Blue– Task complete, yet not verified by Cassel (Turns white after check)
Demo day is Coming soon.
We expect a bunch of feedback will be added to the checklist when the show is finished.
That's what we developed for two weeks in Ratropolis.
I'm sorry to say "we polished this week." That there are a lot of minor fixes that are so bulky.
Soon, we are planning to release the demo version through Tumblbug.
Thank you for your interests, Squeak~V
Facebook: https://www.facebook.com/CasselGames/
Twitter: https://twitter.com/CasselGames
Watsup! It's me Cassel, the lead developer of Ratropolis.
We took a slow pace in the development progress because of events we attended in May.
Fortunately, we've got great results from the events we attended, so I 'll share our achievements first,
then I will introduce the developed contents.
- PlayX4 indie game booth –
Ratropolis has been selected by Indie ground, to showcase on PlayX4!
PlayX4 is a gaming event held in the Kintex convention center on May from 9th to 12th.
It is a great place for us to demonstrate Ratropolis and receive feedback from many gamers .
That's why we made banners, stickers, scoreboards, and rented laptops to prepare for the show.
< Items I brought to the show... >
< Map for the show with location for Ratropolis booth >
Various indie games are on display, so we hope that gamers come and enjoy the show together.
- Made With Unity Korea Awards –
I applied MWU Korea Awards and we are on Top 24 – Ratropolis was selected for Best Student Project Category.
From today on, there will be a popularity vote until May 12th @ http://www.mwuvote.com/ .
Votes end on 12th. Repetitive vote is open for once a day. Vote counts for being selected for Top 8 games.
If you participate in the voting every day, Unity, the organizing company, sends gifts.
Please send you interest and support!
< All the other games look fun >
Since Ratropolis was ranked in the Top 24,
We will have a demonstration at Unite Seoul on May 21 ~ 22.
It's an event that shares Unity's technology and development know-how, so many developers will participate.
I would like to receive a lot of technical feedback about the current version.
- Card Upgrade System –
Finally we've added a card upgrade system!
In the future, you can enhance your cards with the effects of a forge or a reward from your loot chest.
This amplified the fun for players to empower their decks while maintaining their play style.
< Press the Card to upgrade >
Currently, the upgraded card simply changes the numerical value.
A simple numerical change is just a temporary step.
In fact, we made design and effect upgrades to some cards when they are enhanced.
Demonstrations are approaching soon, and we could not integrate changes for all the cards.
Just for this update, upgrade only applies numerical changes.
We will also change effects of upgraded cards after the demo.
Enhanced cards use shaders to make illustrations look cooler and more dynamic.
I've tried that to some cards in the past and the response was pretty good.
Of course, this task requires time, and we'll apply it gradually after the demo is complete.
- Added battle cards –
In Ratropolis, we have battlefield-support player cards.
Players now have 2 additional measures to erase monsters.
Airstrike and Ignite deals good Area of Effect damage beyond the line of defense.
Airstrike cards deal high damage to a small range, and are effective against groups of enemies.
When I used it, I wanted an eagle to fly and attack the enemy.
However we chose a version that eagle makes sounds when it drops the rock.
(Because it's the quickest way to implement)
< Wipe a large group of enemies by using Airstrike Card! >
An ignite card is a card that deals sustaining damage by setting fire to a wide range.
This card is highly efficient in prolonged engagement with multiple enemies.
In the future, if we add cards that bind or flee enemies, this card will make a nice combination.
Be warned of fire damage. It destruct all units, even the ally units, in its path.
< What's the smell... I smell Bratwurst Sausage >
If you use battle cards properly, enemies will fall before reaching the walls.
Downfall is the high cost of battlefield-support. Using it too much can lead you to bankruptcy.
- Polishing Task Checklist –
Although the three new units we wanted to add last time haven't been put in yet,
We worked hard to polish the game for the demo version upgrade.
We keep a checklist for tasks to keep the track of bugs or improvement.
Over the past 2 weeks, 150 checklists have been released, of which 115 have been modified.
< Each day 10 to 20 Tasks stack >
We began to use Checklists starting in August last year, using the Google Tasks "To Do List" template.
Every time I check the grey box, I feel so good watching the game improve.
Highlighting the background color into 5 colors made it easy to manage.
Red– Critical bug that stops game progress or spoil the game experience
Orange– Bugs or improvements that affect minor gameplay
Green – Does not affect the gameplay but surely an improvement to be made
White – Task Complete / Improvement to be made in later fixes
Blue– Task complete, yet not verified by Cassel (Turns white after check)
Demo day is Coming soon.
We expect a bunch of feedback will be added to the checklist when the show is finished.
That's what we developed for two weeks in Ratropolis.
I'm sorry to say "we polished this week." That there are a lot of minor fixes that are so bulky.
Soon, we are planning to release the demo version through Tumblbug.
Thank you for your interests, Squeak~V
Facebook: https://www.facebook.com/CasselGames/
Twitter: https://twitter.com/CasselGames