I want to share my opinion and my ideas to make the game maybe even better.
- I really miss a possibility to copy a block — for example, if I hover over a dirt block and I want to build another one, I have to open the build menu and browse there (like in many other games). Why not a hotkey where I can just copy the selected tile, which means one key pressed to place more dirt tiles (or whatever tile I hover — a much faster building option)?
Please give me the possibility to jump down, even when I get hurt. Maybe an option I can enable. Now I need to build a tile, place myself on top of it and remove the tile.
There are many cool small things I can adjust and I really like it! (I am an Oxygen Not Included and RimWorld player — I like complex games.) I really wish there were a chance to improve automation and transportation. The current transportation is (in my opinion) not intuitive and far too complex. Why not a building for workers that just do transportation tasks across the whole map and some buildings that just want to "store" e.g. 50 wood? Then these transport workers would collect the wood and place it there.
Please give me something to skip the tutorial. New players really need it, yes, but veteran players like me get annoyed by it. "Skip all tutorials" option.
After beating hard difficulty, I want to be even more challenged — maybe add "Insane" or something.
More ideas for hard difficulty: new enemy tombstone, more different raiders, real water flooding, items on the ground blown away, attacking birds, fire destroying buildings, enemy towns really attacking you, research more expensive and slower, big rocks falling down and damaging everything where they drop, maybe even meteors (3×3), no sun — plants do not grow, ...
I recommend an option to enable leaders to sleep on a normal bed, even if it heals just 1 HP.
I do not like the religion part: you have to invest a lot for a low return to keep it running. Even on hard mode, I do not think this is worth it. You need too many workers and materials for it, and they spend time not working.
Enemies tunnelling should take some time to make the tunnel, not just instantly spawn somewhere in your base. Maybe a longer warning and a few seconds' delay before they open the tunnel entrance in your base.
More and better (can be very expensive!) defensive structures.
A Button to just remove the current worker, if you want that this building should have not worker at the moment. At the moment you can just replace him ...
New Thread: Ants attacking player from the ground
The small Dungeons are always the same, maybe there is a chance you can change them or randomize them a bit, making they more attractive and just not enemy has many hitpoints and it takes boring long.
PLEASE enable the possibiliy to carry different materials, maybe as leader talend. Maybe 2 dirt and 2 wood (so it is still 4 total), if you want to build something.
PLEASE count leader carried items as useable to build something. If i have 0 dirt in all my chests but 4 dirt on my hand, I am not able to build a dirt tile. I need to trop the dirt in the box, place the dirt tile, pick the dirt out of the box again and build it - of course walking 2 times ...
Thank you very much for all this small options and settings you can adjust your town and workers to work more like you want, f.e. making conditions and detailled settings!
[Sorry, it looks like I wrote this on the wrong thread ... please move to suggestion!]
Thank you very much for this jewel, a game that surprised me again and again!
Starting so easy and rising up in cool complexity!!! Thank you for this game!
I want to share my opinion and my ideas to make the game maybe even better.
Please give me the possibility to jump down, even when I get hurt. Maybe an option I can enable. Now I need to build a tile, place myself on top of it and remove the tile.
There are many cool small things I can adjust and I really like it! (I am an Oxygen Not Included and RimWorld player — I like complex games.) I really wish there were a chance to improve automation and transportation. The current transportation is (in my opinion) not intuitive and far too complex. Why not a building for workers that just do transportation tasks across the whole map and some buildings that just want to "store" e.g. 50 wood? Then these transport workers would collect the wood and place it there.
Please give me something to skip the tutorial. New players really need it, yes, but veteran players like me get annoyed by it. "Skip all tutorials" option.
After beating hard difficulty, I want to be even more challenged — maybe add "Insane" or something.
More ideas for hard difficulty: new enemy tombstone, more different raiders, real water flooding, items on the ground blown away, attacking birds, fire destroying buildings, enemy towns really attacking you, research more expensive and slower, big rocks falling down and damaging everything where they drop, maybe even meteors (3×3), no sun — plants do not grow, ...
I recommend an option to enable leaders to sleep on a normal bed, even if it heals just 1 HP.
I do not like the religion part: you have to invest a lot for a low return to keep it running. Even on hard mode, I do not think this is worth it. You need too many workers and materials for it, and they spend time not working.
Enemies tunnelling should take some time to make the tunnel, not just instantly spawn somewhere in your base. Maybe a longer warning and a few seconds' delay before they open the tunnel entrance in your base.
More and better (can be very expensive!) defensive structures.
A Button to just remove the current worker, if you want that this building should have not worker at the moment. At the moment you can just replace him ...
New Thread: Ants attacking player from the ground
The small Dungeons are always the same, maybe there is a chance you can change them or randomize them a bit, making they more attractive and just not enemy has many hitpoints and it takes boring long.
PLEASE enable the possibiliy to carry different materials, maybe as leader talend. Maybe 2 dirt and 2 wood (so it is still 4 total), if you want to build something.
PLEASE count leader carried items as useable to build something. If i have 0 dirt in all my chests but 4 dirt on my hand, I am not able to build a dirt tile. I need to trop the dirt in the box, place the dirt tile, pick the dirt out of the box again and build it - of course walking 2 times ...
Thank you very much for all this small options and settings you can adjust your town and workers to work more like you want, f.e. making conditions and detailled settings!
Just 1 award missing stategican player loving the game!
MFG
Steffen
[Sorry, it looks like I wrote this on the wrong thread ... please move to suggestion!]